AI Insights · Timothy · January 2023
Top 5 Racing Games Performance in Lebanon Q4 2022
Analyzing the performance of the top 5 racing games in Lebanon for Q4 2022 based on downloads, revenue, and active users.
In the fourth quarter of 2022, the racing game category in Lebanon saw diverse performance trends across the top 5 games on a unified platform. Here's a detailed look at their weekly downloads, revenue, and active users.
Asphalt Legends Unite by Gameloft experienced varied weekly revenue, peaking at around $164 in mid-December and closing the quarter with approximately $134. The game's weekly downloads fluctuated, starting strong with 990 and dropping mid-quarter, only to rise again to 670 by the end of December. The weekly active users showed a mild decrease from 4K to 3.5K throughout the quarter.
Need for Speed No Limits from Electronic Arts showed notable revenue spikes, reaching up to $165 at the start of October, with a final uptick to $111 in the last week of December. Weekly downloads were robust, starting at 1.4K and peaking at 1.8K by the end of October, maintaining a steady range around 1.5K for the rest of the quarter. Active users exhibited a strong presence, starting at 5.4K and finishing the quarter with a slight increase to 6K.
F1 Mobile Racing, also from Electronic Arts, saw a peak in revenue of $113 in mid-November, tapering off to $29 by the end of December. Downloads were relatively low, fluctuating between 53 and 174 weekly. The game's active user count showed a slight decline, starting at 370 and ending at 343.
Hot Wheels Unlimited by Budge Studios had a modest revenue performance with a peak of $80 in early November. Downloads were consistent, starting at 190 and ending the quarter at 205. The game maintained a steady active user base, fluctuating around the 500 mark, with a slight increase to 517 in the final week of December.
CSR 2 - Realistic Drag Racing from Zynga Inc. saw varied revenue, peaking at $102 in the last week of December. Downloads showed a significant rise mid-quarter, starting at 324 and reaching 288 by the end. Active users decreased from 4.5K to about 3.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.